Games, VR, fiction, research and non-fiction.
Games & VR
I’m the writer, narrative designer and assistant producer on The Gardens Between which is a adventure puzzle game for PC.The game is about best friends Arina and Frendt who fall into a world of mysterious gardens. The duo traverse backwards and forwards through moments to solve mysteries within this lush and imaginative world that grows around objects from their past.
I’m working with Paper House on a gorgeous game, Paperbark, as the narrative designer with my company, Burning Glass Creative. Paperbark is a game about the bush, a wombat and a very hot Australian Summer. The player follows a sleepy wombat who spends it’s day exploring, solving problems and foraging for interesting things. As the story unfolds and new locations are discovered, the adventure builds with the heat of the day.
I worked with Opaque Media Group on Earthlight as a narrative designer for a pass on the story in 2016. Earthlight is narrative-driven VR game telling a story only few people will ever experience - that of human space flight. You will live the unique and unusual journey of Ana, one of NASA's brightest and most talented astronauts.
The Writer Between: Thieving Literary Plot to Design Game Narrative, refereed conference proceedings for the Authorised Theft: Writing, Scholarship, Collaboration, the 21st Conference Of The Australasian Association Of Writing Programs, 2016, Canberra
Riding the Ghost Train Between the Stations; no platforms for me, conference paper, Writing the Ghost Train: Rewriting, Remaking, Rediscovering, the 20th Annual Conference of the Australasian Association of Writing Programs, 2015, Melbourne
Inherent Monstrosity in Narrative: The Witchy Writer and Liquid Identity, conference proceedings for the Monstrous12 conference held at Oxford University, 2014
Explainer: the art of video game writing for The Conversation
Writing Games for QW Magazine, The Queensland Writers’ Centre Issue 255
My Wife and I in The One That Got Away, Dark Prints Press, 2012